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Résumé

Game designer, user experience and player-focused systems

hello@perz.dev · perz.dev

Hi, I'm Percy, a game designer and developer in Calgary. I've made games and gaming content since I was 15, starting with custom assets and mods for Roblox, Unturned, and Minecraft. I began in computer science, then earned a bachelor's in Media, Graphics and Animation, where I built my first game and trained as a product designer. I founded Kerberus and its child company, Draconia, and created Mythcraft (play as demigods), Dragoncraft (play as dragons) and the Kerberus Network.

  • Shipped on Meta Quest, itch.io, CurseForge, Roblox, Steam
  • Founded Kerberus, served over 750,000 players since 2017
  • Co-founded Smooth Brain Games in Calgary with the help of Indie Ignition Accelerator
Percy presenting at a games event

Demo reel

Updated in 2024

Experience

Senior Game Designer

Highstreet

Key contributor on Calamity VR, Echoes of Solera and Oren’s Adventures. Led design for core systems and UX/UI, defined the interaction language and built the design team’s internal authoring tools.

Dec 2023 – Present

Co-founder, Game Designer and Developer

Smooth Brain Games (prev. Knite Studios)

Lead game designer on Supercat, which I pitched through the Indie Ignition Accelerator. Designed and built prototypes including Poly Punch VR, and designed Lurk and Stick It at Knite Studios.

Sep 2022 – Apr 2025

Designer

BisectHosting

Designed product and content for brand partners, campaigns, CurseForge projects, in-game assets, major events and company identity. Built press and partner kits, and designed partner work that ran on CurseForge, Twitch, Modrinth and Lunar Client, used in programs with GamersOutreach, Project Hope and Tiltify. Also designed for Meloncube Hosting and Bisect Studios.

Apr 2022 – Dec 2023

Graphic Designer

Sennovate

Designed campaigns and product visuals for a B2B security platform.

Jan 2022 – Mar 2022

Senior Graphic Designer

Whiteboard Studios

Led branding and motion design campaigns, and assisted with art direction and production.

Jan 2020 – Jan 2021

Skills

Advanced

  • Game Design Documentation
  • System Design
  • Illustration
  • Tool Engineering
  • Unity
  • Prototyping
  • Post Processing
  • Combat Design
  • Advanced Gameplay Programming
  • UI systems
  • 2D/3D projects
  • User Experience
  • C# Scripting
  • Product Design
  • Project Management
  • Game architecture patterns
  • VR/AR Development
  • DOTS
  • Shader Creation
  • Grayboxing
  • Motion Graphics
  • Miro/Draw.io

Intermediate

  • Unreal Engine 5
  • Blueprints
  • C++
  • Basic Game Optimization
  • Lighting
  • Performance Profiling
  • Web Design
  • Frontend Development
  • Narrative Design
  • Script Writing
  • Video Editing
  • Godot
  • Raylib
  • Sokol
  • Three.js

Beginner

  • 3D Modelling
  • Blender
  • Houdini
  • Zbrush
  • Substance Painter
  • Substance Designer
  • Maya
  • 3ds Max
  • Davinci Resolve
  • Publishing
  • Rigging
  • Texturing
  • Animation

Education

Advanced Game Development Diploma

CEA, Bow Valley College. Calgary, CA​.

September, 2022 – December 2024

Bachelor’s in Media, Graphics and Animation

P.A.Inamdar College of Visual Effect, Design & Art, Pune

2018 – 2021