2025/game-dev
Bubble Buddy
A 2D action game made in 32 hours for Global Game Jam 2025. You are the weapon, shooting parts of yourself to survive while juggling a size/speed/health trade-off.
- Roles
- Game DesignerSystems Designer2D ArtistAnimator
- Engine
- Unity 6
- Duration
- 32 hours (Global Game Jam 2025)
- Platform
- PC (itch.io · WebGL)
- Release
- Jan 2025
- Employment
- Game jam · Team Buddies
Play on itch.ioBubble Buddy
Overview
2D action game built in 32 hours for Global Game Jam 2025. You play as a bubble. Firing parts of yourself is how you attack, which is also how you lose health. Size, speed, and survival all tied to the same resource.

My Role
Game designer, systems designer, 2D artist, and animator.
- Core size / speed / health trade-off.
- Self-firing weapon mechanic that costs health to use.
- Enemy archetypes with distinct behaviour patterns.
- Bubble drops, spawn patterns, difficulty scaling.
- All art and UI for the game.
- Design documentation so the team could align under jam pressure.
Outcome
Shipped by the jam deadline. The team kept extending it past the initial build.


