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2025/game-dev

Bubble Buddy

A 2D action game made in 32 hours for Global Game Jam 2025. You are the weapon, shooting parts of yourself to survive while juggling a size/speed/health trade-off.

Roles
Game DesignerSystems Designer2D ArtistAnimator
Engine
Unity 6
Duration
32 hours (Global Game Jam 2025)
Platform
PC (itch.io · WebGL)
Release
Jan 2025
Employment
Game jam · Team Buddies
Play on itch.ioBubble Buddy
01

Overview

2D action game built in 32 hours for Global Game Jam 2025. You play as a bubble. Firing parts of yourself is how you attack, which is also how you lose health. Size, speed, and survival all tied to the same resource.

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02

My Role

Game designer, systems designer, 2D artist, and animator.

  • Core size / speed / health trade-off.
  • Self-firing weapon mechanic that costs health to use.
  • Enemy archetypes with distinct behaviour patterns.
  • Bubble drops, spawn patterns, difficulty scaling.
  • All art and UI for the game.
  • Design documentation so the team could align under jam pressure.
03

Outcome

Shipped by the jam deadline. The team kept extending it past the initial build.