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2024/game-dev

Poly Punch VR

A VR rhythm game built on an experimental Meta hand-tracking kit, extending a Beat-Saber-like prototype into a full combat-gesture design space.

Roles
Game Designer
Engine
Unity 6 · VR
Duration
Jun 2024 – Jul 2024
Platform
PC (Steam)
Release
Unreleased
Employment
Student project · Smooth Brain Games
01

Overview

VR rhythm game built on an experimental Meta hand-tracking package. Combat gestures without controllers, extending the kit's Beat-Saber-like prototype into a wider gesture-progression space.

A student build for our team's VR pipeline. Comfort, locomotion constraints, gesture readability under load.

02

My Role

Game designer. Core loop and progression.

  • Core gameplay loop and progression curve.
  • Gesture unlocks and reward distribution.
  • Score and combo system.
  • Level design and whitebox. Spaces that teach the gesture kit without tutorial pop-ups.
  • Technical art and shaders for the visual language.