

Percy
I'm a Game Designer and Developer who specializes in user experience and systems design with professional experience building PC and VR games.
Featured work
About me
I'm a game designer and developer based in Calgary, Alberta. I believe in subtractive design and the power of simplicity in systems.
I focus on clear, straightforward goals that retain players through a strong engaging core loop with a focus towards rewarding design thru data and systems that provides a fair challenge.
I enjoy breaking complex ideas down into clean, functional experiences, always aiming for clarity in communication and design. Outside of work, I'm passionate about modding games and reverse engineering, and contribute to and maintain multiple active projects on CurseForge and GitHub.

Experience
Senior Game Designer
Highstreet
Key contributor on Calamity VR, Echoes of Solera and Oren’s Adventures. Led design for core systems and UX/UI, defined the interaction language and built the design team’s internal authoring tools.
Dec 2023 – Present
Co-founder, Game Designer and Developer
Smooth Brain Games (prev. Knite Studios)
Lead game designer on Supercat, which I pitched through the Indie Ignition Accelerator. Designed and built prototypes including Poly Punch VR, and designed Lurk and Stick It at Knite Studios.
Sep 2022 – Apr 2025
Designer
BisectHosting
Designed product and content for brand partners, campaigns, CurseForge projects, in-game assets, major events and company identity. Built press and partner kits, and designed partner work that ran on CurseForge, Twitch, Modrinth and Lunar Client, used in programs with GamersOutreach, Project Hope and Tiltify. Also designed for Meloncube Hosting and Bisect Studios.
Apr 2022 – Dec 2023
Graphic Designer
Sennovate
Designed campaigns and product visuals for a B2B security platform.
Jan 2022 – Mar 2022
Senior Graphic Designer
Whiteboard Studios
Led branding and motion design campaigns, and assisted with art direction and production.
Jan 2020 – Jan 2021





















